In the wake of a vision of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching series stands as one of the most ubiquitous video games around. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The persistent pandemonium around trading card values ensures almost daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity every year.
Yet in spite of that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These represent games that didn't get their fair shake, or were buried under the hype of the mainline series. They're Pokémon games released on doomed platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary realities that would come with living with a pet. Admittedly, there are minor mechanics like these in recent entries—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to running the game continuously. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Did you know that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
With dozens of core games and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu